Tutorial Records

TUTORIAL WITH WG
4.2.20
  • concerns about a mechanic;
  • write the rules so it will be simpler to explain;
  • run playtest;
  • suggestion to do this project about researching board games and not an actual board game;
  • do not get stuck with research, start working on visuals;
TUTORIAL WITH CR
12.2.20
  • layout ideas for the character cards;
  • what if an introduction to the game is a comic?
  • what is unique about my game?
TUTORIAL WITH KK
26.2.20
  • counter: vinyl paper (you can write and erase on it);
  • website idea => making the game a set of emails;
  • take a more metaphorical and situational approach with Situation Cards, try thinking about feelings in dreams;
TUTORIAL WITH WG
11.3.20
  • small details can be hard to see on some Situation Cards; 
  • embrace mirror topic; 
TUTORIAL WITH WG, CR
18.3.20
  • discussing how quarantine influences my project and submission;
  • showed packaging versions;
  • change “Sleep Well” to something else;
TUTORIAL WITH CR
24.3.20
  • enhance the contrast on the first mirror design;
  • name ideas discussed;
TUTORIAL WITH WG
1.4.20
  • more name ideas;
  • backs of cards and frames: hand-drawn frames are better;
  • changing Game Score Counter, so both sides reflect the evolution from clean to broken;
TUTORIAL WITH CR
8.4.20
  • more name ideas; 

TUTORIAL WITH WG
15.4.20
  • enhance the weirdness of the teapot card;
  • change the burn card design a bit to add more “burn” feel to it;
  • final name ideas;
  • submission ideas for the mockup, poster/advertising in 50’s style;
TUTORIAL WITH KK
22.4.20
  • mirrors look too medieval, change it to fit in the overall back of cards style; 
  • don’t stick to the 50’s packaging and try something that will support the style of the game, not just 50’s;
  • zoom playtest ideas; 
TUTORIAL WITH CR
29.4.20
  • improve the sense of depth on the flood card;
  • get rid of the cushion;
  • advertising and poster discussion;
TUTORIAL WITH WG
6.5.20
  • discussing rules layout and box mockup;