After the tutorial with Chris, I have started to think how I can work with the character card format, so it will be original and useful for my purposes.
First of all, I was looking at the idea that was suggested on a tutorial, however, developing four different characters instead of one, was much more complicated than developing one. However, the idea of changing this regular format of the portrait card was necessary, it gives me the inspiration to rethink the character card concept.
As one of the first ideas was to divide the card into four parts, I have started to think about the layout. At some point, I thought about making the card in a format of a three-panel comic. Hence, the player receives not a card, but a small book and they can immediately get the mood of a character. During the tutorial, we have also discussed an idea of making a short introductory comic for a rulebook, so I thought that this might suit.
But then the process led me to an understanding, that the game and rule explanation will take time. Although tree panel comic is not so much of additional reading, it is still there, another barrier between the player and a game.
My next idea was to make a character card in the same fashion I have made the recipes illustration for a sketchbook. I was always a fan of those “meet the artist” illustrations, where there are a central portrait and some detail around it. This format seemed suitable, but I need to sketch it more to understand if it works for my purpose. This format might allow me to give not only the character portrait but some details, that describe it, set the mood of Reality and Dream, show them not only through their clothes and accessories but also through the food they like, the books they read and more.
This has developed into another concept, which was an accidental result of sketching the layouts for the character cards. Instead of making this a strict layout, I thought about broken glass, to which immediately rose different associations.

The Broken Glass idea was much more appealing than the previous one because it still implied depicting character through different object and details. Still, at the same time, the glass pieces will unite all of this into one composition. Also, looking at the cards, players will kind of look in the mirror, and instead of a reflection, they will see the character faces.
Broken Mirror is also a sign of bad luck, which might be a beautiful detail for the beginning of the game. And the card in the shape of a handhold mirror is a good signature object of the game.