Collecting Dreams


One of my next steps in developing the game was creating visuals. However, that required more research on absurd and surreal dreams and imagery from those dreams. So, I’ve asked people in my social networks, about their dreams. And the results were great.
I couldn’t imagine that people dream that surreal. Dreams of different recursions, unbelievable characters and situation that I can’t understand where all in the results of my questionnaire.
Based on what people sent me, I’ve made a small list of the visual aspects, that suit purposes of my game. Most of them are just bits and pieces of the original dream, not the full picture.
Marble room
This one is from my own dreams, a room of a hexagon shape where walls are made of marble. It is a cold place with a high ceiling and two doors to get out. There is only one round table, two green cups with coffee and two old armchairs.

Wrappers
A character enters the room of a small house and sees that there are lots and lots of wrappers of a different kind of food. The room is literally flooded with those wrappers, and all the packages are empty, nothing of the food is left.

Soft Train
There was a train with soft seats like in old train compartments, made of velvet, they were just like metro sets, but much more luxurious and pleasant to sit on.

Blue steak
A dream about eating a neon blue steak.

Twins
Seeing the same person at the same time doing two different things: ice skating and skiing

Side
In one of the dreams an elevator fell on its right-hand side and continued moving to the right direction with two characters inside. A bit of Charlie and Chocolate factory mood.

Recursion
There were multiple recursions in people’s dreams: recursive situations and object are widespread.

Sunglasses
A character was given a lot of pairs of sunglasses, and they disappeared when people came to claim it back. This reminded me of my real-life situation, a joke where one of my friends was wearing around 10 pairs of sunglasses at the same time, trying to hold them all on her face.

Meeting bears
A character meets real bears in an airport, walking around the place like if they were human.

Tall person
Seeing a very huge, very tall, figure of a person in a dream. Approximate height of a building.

Watching
Small room full of cameras, all watching the main character.

Knives
On a small kitchen, hands with knives appear from the back of the cooker.
I think I will add more to the list as I progress in the project. But even these stories are enough to start developing visuals for the game.